Can travel slightly more than half the length of Final Destination if thrown from a short hop, though slightly more than the Strawberry. Can travel almost the length of Final Destination if thrown from a short hop, though slightly less than the Strawberry.īounces across the floor twice in wide hops. Thrown at a strong diagonal angle downwards, useful for interrupting offstage opponents attempting to jump towards an edge.īounces across the floor four times in quick hops before disappearing. Travels in a straight line for about two-thirds the length of Final Destination's platform before disappearing. Travels in a straight line for about half the length of Final Destination's platform before disappearing. Lasts for 50 frames if thrown in the air. Can travel slightly more than half of the length of Final Destination if thrown from a short hop. Can travel almost the length of Final Destination if thrown from a short hop.īounces twice and disappears shortly after. Travels slightly more total distance than the Cherry.īounces three times and lands for a moment before disappearing. Knocks characters on a similar arc to the Cherry, but slightly farther. A compiled guide to re-catch every Bonus Fruit on competitively legal stages can be found here.īounces twice and lands for a moment before disappearing.īounces once and disappears shortly after. It is possible to accomplish several feats with proper technical skill (such as using the key to start zero-death, infinite footstool combos). In addition, each fruit bounces twice and has their "lifetime" refreshed upon each re-catch, giving Pac-Man a powerful and lasting item game once a fruit is caught. In Smash 4, all Bonus Fruit variants can be re-caught and will not disappear for around 3 seconds upon coming to a rest if dropped from the air. If thrown in different angles as caught items, they behave in unique ways due to them still following their programmed behaviors, such as the Melon staying in place and drifting down slowly. Their trajectories can be affected by exterior push sources, most notably from Fire Hydrant's water. If they have already been thrown normally as an item and do not collide with any hitboxes, the user cannot regrab the thrown item.īonus Fruits will follow their usual trajectories even if they collide with a surface the exceptions are the Galaxian and Bell, which stops traveling upon hitting a wall, and goes through solid surfaces during its initial travel, respectively. Thrown items can be caught out of the air (by opponents as well as by Pac-Man), and can be picked up while traveling or if they land on the ground, though they disappear quickly if left alone if they collide with hitboxes (such as players or Fire Hydrant), they will pop upwards and disappear much quicker. Being hit either while charging or when holding a grabbed fruit as an item (regardless of whether it is Pac-Man or an opponent) has a high chance of causing the holder to drop the held fruit. Only one Bonus Fruit can exist at any time for each Pac-Man it cannot be used again until the item thrown disappears from the stage, and Pac-Man cannot produce a Bonus Fruit if his opponent is currently holding it. Once an item is selected, Pac-Man throws the item as a projectile, with each one having unique properties when thrown. During the charging process, opponents can attack the item, which causes hitlag but no other effects. Interrupting the charge in midair in this manner is significantly more difficult, though the player can also air dodge to cancel the charge. On the ground, Pac-Man can quickly interrupt the charging process by tapping the shield button. Pac-Man can save his selected fruit by shielding, jumping, or dodging, and continues to cycle starting from the last fruit he selected by holding the special button (tapping it will instead use the stored fruit). After reaching the Orange, each item takes longer to charge. Pac-Man cannot cycle past the key, and will instead put the key away for later use. The items cycle in the same order they do in the original arcade game: Cherry, Strawberry, Orange, Apple, Melon, Galaxian, Bell, and Key. A chargeable move, Pac-Man holds out a bonus item from his original appearance and cycles through them, starting at the iconic Cherry.
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